冬天、
发表于 2013-11-12 18:08:21
ddddddddd
冬天、
发表于 2013-11-12 18:08:22
ddddddddd
IZEaasyy
发表于 2013-11-12 18:13:07
qweqwe
青丝如墨.
发表于 2013-11-12 18:14:13
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LU俊至
发表于 2013-11-12 18:59:06
-,--,-
希特勒?
发表于 2013-11-13 07:07:28
恍恍惚惚好好过
U.S.User
发表于 2013-11-13 08:52:44
做的更放心哈工程局可不能了吗
ken_blacke
发表于 2013-11-13 11:58:12
。。。。。。。。。。。
浮生若梦
发表于 2013-11-13 14:08:40
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洛乔、
发表于 2013-11-13 19:45:04
Xypherous and Xelnath (Wizardlock, Right Hand of the 7th Order of Obsidian Blackfire Ebonstone Dark Witchlords) will be coming by to talk about wards, vision and the new Trinket system. Fundamentally we want to shift vision from being less of a raw gold race to more of a strategic part of the game with deeper opportunities for gameplay. We're going to be doing a lot of work here, including a new item slot for specialized vision items, per-player ward limits, and more ward options. Learn more!
A new jungle is inbound – including new items for carry-style junglers, better rewards/gold flow, and a new fourth monster camp that will provide new clear routes and strategies while opening up the jungle role to more champions. Solcrushed will give you the skinny here. Learn more!
Support gold is going to be heavily adjusted to put more money in the pockets of duo-lane supports; we'll also be introducing new items (and refining old ones) to put that gold to good use. Along with this, we're making changes to help core support champions scale their utility instead of their damage to reinforce their unique identity. To discuss this change we've collected all 13 demonstones to summon Xelnath, who will likely destroy us all. Learn more!
Game flow and mathematical system changes will reduce team snowballing. Changes to tower and first blood rewards, assist streaks, dragon rewards, a revised brush layout and experience changes will all create an experience that constantly rewards good play. Our rabid equine FeralPony will be around to discuss these changes. Learn more!
Finally, ricklessabandon and FeralPony will be joining forces to talk about out-of-game strategy, with a specific focus on Runes and Masteries. Masteries will be revamped along with our seasonal update and, while we won't be doing a significant Mastery rebalance (except when targeting specific roles), we'll be aiming to offer more opportunities for diversity. For Runes, our core focus will be on creating more dynamic and balanced Rune options while smoothing out the overall experience of customizing your strategies outside of the game. Learn more!